The game-based learning technique characterizes the objectives that understudies must accomplish. Along these lines, the significance of the substance is continuously present over the tasteful bundling which portrays the game. Sampling, implementation of interventions include the DGBL methods constructive development in the future by undergoing more research and imposing it to the secondary school students more and more towards this method of learning. Measures about digital game-based technological impose on the young has been evidence to declare it a better way of learning than of the other set of methods used for studying. Design of test and exams should be included within the games so that students get much more convenient of the best achiever goal mindset in the studying materials. The socializing concepts on which DGBL has the highest value than of the other studying methods include the matter where the young communicates more on the gaming field and attach to the social environment for more attachment to the game and thus to the study material. The DGBL is intended to make young much more good at communication in the earlier life in which age they are kind of shy to express themselves. DGBL targets this area so that the games can make them excellent communicator who is of evidence of the most magnificent fruitful nature of DGBL in the studying method practicing. Evidence of effectiveness of DGBL also includes the matter of the young getting to know much of the digital multimedia in their earlier age. Internet and computerized technique involvement on studying materials are going to make them much easier to get along the modern technological era- getting them much find of the digital technologies. Presentation of materials will be of much easier for them if they go and pursue more and more DGBL study technique as their number one recommendation where studying thing is concerned. Starting it in the earlier age has clear evidence to be of much more advantages. Besides the matter, using hand-held consoles ware going to make the young more closure to use of latest technologies more and more. There is a contradicting factor about the handheld gaming consoles though, as sometimes they can become not cautiously more dependent on using equipment than of their body and mind for coming to any solution to any matters in their life’s ahead. This cons can be getting rid of by involving teachers approaching the only better and various set of digital games that are going to feed them in a fruitful nature. The key findings of the study come to a closure that the Barriers of DGBL are in reduction through right techniques involvement on study for the young. It has many psychological positive effects than the negative ones, and this encourages us to go on with the method. The recreation of realistic goals that facilitates students cognitive attribute has much more to say as the method has clear evidence to be much more effective in the studying method. The teachers involved in monitoring the DGBL method has also evidence to improved learning as taking the right approach by the teacher’s involvement DGBL method facilitates to a great extent. As of said in the earlier paragraphs about the effectiveness of motivational study of DGBL method has an increased value of involvement of the young to the lessons being taught using the method. Another matter, more involvement on the tasks of the assigned lessons on practice of DGBL facilitates the positive outcomes of the learning method in significant ways, and these are the clear evidence of the DGBL technique to becoming much more efficient in practice. So, overall, the evidence of getting rid of the barriers of using DGBL as the primary teaching method nowadays are seen to not that much difficult if the right approaches are being taken fully on making DGBL the number one instrument for making the young study more attentively for their regular taught lessons.