澳大利亚阿德莱德语言学作业代写:电子游戏
Keywords:澳大利亚阿德莱德语言学作业代写:电子游戏
电子游戏唤起人们不同的情感。有些人可能认为它们不过是一种娱乐工具,而另一些人则认为它们毫无用处,而且是具有不良影响的工具。学术界,如Gee(2005,第13页),会说“电子游戏是一种新的互动媒体形式,值得学术界进行多学科研究”,不管电子游戏是什么,众所周知,电子游戏是年轻人消磨时间的一种独特而有趣的方式,许多教育工作者和教师试图在课堂和课程设计中加入电子游戏,以吸引和留住学生的注意力,更不用说提高课程内容和受欢迎程度了。北欧的许多商学院、医学院和法学院正在实施电子游戏,如克里斯汀曲奇、德克斯特和反对,将其作为课程的一部分,而其他学校则在其科学和数学课程中引入更为商业化的名称,如脑年龄和创伤中心。根据Hogg在欧洲一些大学进行的研究(2006年),自从在他们的课程中实施电子游戏以来,学生的学习动机和成绩呈指数级增长,而不是暴跌,电子游戏作为一种爱好和一种教育工具的使用越来越广泛。英语教师也不例外,他们应该能够利用这一技术来帮助学生在语法点的教学和发展学生的口语能力。
澳大利亚阿德莱德语言学作业代写:电子游戏
Video games evoke different emotions in people. Some might perceive them as nothing more than a tool of entertainment, while others might consider them useless and tools of bad influence. Academics, such as Gee (2005, p.13), will say that “video games are a new form of interactive media worthy of academic multidisciplinary study” regardless of what videogames may be, it is a well-known fact that they are a distinct yet entertaining way for youngsters to spend their time.It comes as no surprise that many educators and teachers are trying to add video games to their lessons and curricula design both to catch and retain the attention of students, not to mention to enhance the course content and likability. Many business, medicine, and law schools in northern Europe are implementing video games such as Kristen’s Cookies, Dexter and Objection as part of their curricula, whilst other schools introduce more commercially known titles, for example Brain Age and Trauma Center to their science and math courses. According to Hogg’s research (2006) carried out in some European universities, students’ motivation and therefore grades, have soared exponentially as opposed to slump since the implementation of video games in their curricula.Video games have become increasingly widespread in their use, both as a hobby and as an educational tool. ESL teachers should be no exception and be able to make use of this technology to help students in teaching grammar points as much as in developing students’ speaking ability.